Tips for completing the game Elite: Dangerous. Passing the game
In this guide for Elite: Dangerous you will find a lot of tips and information that will help you take the first steps in your galactic career. From tips on the basic flight system to choosing a controller, earning money and getting an elite rank. This guide is based on the 1.0 version of the game, but it will be expanded and updated every time a new addition or major patch is released. Here you will find a description of each ship, a piece of equipment, detailed information about market aspects and so on.
The topics to be described include:
Getting to know Elite: Dangerous world.
What is Elite: Dangerous and how it differs from other simulators.
Key functions and description of control schemes.
Description of the interface of both ships and space stations.
Introduction to the flight system.
Dock and entertainment are available at the stations.
Navigate the Galaxy map and travel in hyperspace.
Combat and types of equipment.
Career path and ways of earning money.
Statistics of each ship in the game.
World of Elite: Dangerous
Fractions
Welcome to the future! The action of Elite: Dangerous begins in the year 3300. After the discovery of hyperspace flight techniques, humanity began to expand and colonize the most remote corners of our galaxy. The Cold War between the Federation and the Empire continues, while the Alliance of Independent Factions grows stronger, creating a powerful coalition.
Speaking of which, it's worth describing these factions, as the game doesn't provide too much information about what's going on.
The Federation is a part of humanity with a legal structure similar to today's democratic society. With all its advantages and disadvantages. It is an autocratic system in which corruption pervades daily life. Corporate dominance and abuse of laws are part of everyday life. The Federation is controlled by the President of the Congressmen. Both the Government and the citizens are obliged to comply with the law of the Constitution.
Some things are allowed (for example, various religions), while others are not - for example, drugs, cloning, political activism or slavery. The media creates a cult of celebrities, which they focus on most of the time, distracting the population from wars and destabilization thereby. It's familiar, isn't it? bitqt